Struct RuntimeMaterial
  
  Defines a Daggerfall material to be created at runtime.
 
  
  
  Assembly: Assembly-CSharp.dll
  Syntax
  
    [Serializable]
public struct RuntimeMaterial
   
  Fields
  
  
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  ApplyClimate
  
  
  Declaration
  
    [Tooltip("Use texture for current climate and season. Archive must be the base archive. Ignored if UseDungeonTextureTable is enabled.")]
public bool ApplyClimate
   
  Field Value
  
  
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  Archive
  
  
  Declaration
  
    [Tooltip("Daggerfall texture archive.")]
public int Archive
   
  Field Value
  
  
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  Index
  
  
  Declaration
  
    [Tooltip("Material index on the MeshRenderer")]
public int Index
   
  Field Value
  
  
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  Record
  
  
  Declaration
  
    [Tooltip("Daggerfall Texture record.")]
public int Record
   
  Field Value