Struct RuntimeMaterial
Defines a Daggerfall material to be created at runtime.
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public struct RuntimeMaterial
Fields
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ApplyClimate
Declaration
[Tooltip("Use texture for current climate and season. Archive must be the base archive. Ignored if UseDungeonTextureTable is enabled.")]
public bool ApplyClimate
Field Value
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Archive
Declaration
[Tooltip("Daggerfall texture archive.")]
public int Archive
Field Value
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Index
Declaration
[Tooltip("Material index on the MeshRenderer")]
public int Index
Field Value
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Record
Declaration
[Tooltip("Daggerfall Texture record.")]
public int Record
Field Value