Interface ITextProvider
Interface to a text provider. Provides common functionality for dealing with various text sources.
Namespace: DaggerfallWorkshop.Utility
Assembly: Assembly-CSharp.dll
Syntax
public interface ITextProvider
Methods
| Improve this Doc View SourceCreateTokens(TextFile.Formatting, String[])
Creates a custom token array.
Declaration
TextFile.Token[] CreateTokens(TextFile.Formatting formatting, params string[] lines)
Parameters
| Type | Name | Description |
|---|---|---|
| TextFile.Formatting | formatting | Formatting of each line. |
| String[] | lines | All text lines. |
Returns
| Type | Description |
|---|---|
| TextFile.Token[] | Token array. |
EnableLocalizedStringDebug(Boolean)
Enable or disable verbose localized string debug in player log.
Declaration
void EnableLocalizedStringDebug(bool enable)
Parameters
| Type | Name | Description |
|---|---|---|
| Boolean | enable | True to enable, false to disable. |
GetAbbreviatedStatName(DFCareer.Stats)
Gets abbreviated text for stat name.
Declaration
string GetAbbreviatedStatName(DFCareer.Stats stat)
Parameters
| Type | Name | Description |
|---|---|---|
| DFCareer.Stats | stat | Stat. |
Returns
| Type | Description |
|---|---|
| String | Abbreviated text for this stat. |
GetArmorMaterialName(ArmorMaterialTypes)
Gets name of armor material type.
Declaration
string GetArmorMaterialName(ArmorMaterialTypes material)
Parameters
| Type | Name | Description |
|---|---|---|
| ArmorMaterialTypes | material | Material type of armor. |
Returns
| Type | Description |
|---|---|
| String | String for armor material name. |
GetCustomEnemyName(Int32)
Gets the name associated with a custom enemy id (ie: not defined in MobileTypes). Returns null if the enemy id is unknown.
Declaration
string GetCustomEnemyName(int enemyId)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | enemyId | Custom enemy id |
Returns
| Type | Description |
|---|---|
| String | Name if the enemy id is known, null otherwise |
GetLocalizedString(String, String, out String)
Attempts to read a localized string from a named table collection.
Declaration
bool GetLocalizedString(string collection, string id, out string result)
Parameters
| Type | Name | Description |
|---|---|---|
| String | collection | Name of table collection. |
| String | id | ID of string to get. |
| String | result | Localized string result or null/empty. |
Returns
| Type | Description |
|---|---|
| Boolean | True if string found, otherwise false. |
GetRandomText(Int32)
Gets random string from separated token array. Example would be flavour text variants when finding dungeon exterior.
Declaration
string GetRandomText(int id)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | id | Text resource ID. |
Returns
| Type | Description |
|---|---|
| String | String randomly selected from variants. |
GetRandomTokens(Int32, Boolean)
Gets tokens from a randomly selected subrecord.
Declaration
TextFile.Token[] GetRandomTokens(int id, bool dfRand = false)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | id | Text resource ID. |
| Boolean | dfRand | Use Daggerfall rand() for random selection. |
Returns
| Type | Description |
|---|---|
| TextFile.Token[] | Text resource tokens. |
GetRSCTokens(Int32)
Gets tokens from a TEXT.RSC record.
Declaration
TextFile.Token[] GetRSCTokens(int id)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | id | Text resource ID. |
Returns
| Type | Description |
|---|---|
| TextFile.Token[] | Text resource tokens. |
GetRSCTokens(String)
Gets tokens from RSC localization table with custom string ID and conversion back to RSC tokens. Does not support fallback to classic TEXT.RSC. Record key must exist in RSC localization table.
Declaration
TextFile.Token[] GetRSCTokens(string id)
Parameters
| Type | Name | Description |
|---|---|---|
| String | id | String table key. |
Returns
| Type | Description |
|---|---|
| TextFile.Token[] | Text resource tokens. |
GetSkillName(DFCareer.Skills)
Gets text for skill name.
Declaration
string GetSkillName(DFCareer.Skills skill)
Parameters
| Type | Name | Description |
|---|---|---|
| DFCareer.Skills | skill | Skill. |
Returns
| Type | Description |
|---|---|
| String | Text for this skill. |
GetSkillSummary(DFCareer.Skills, Int32)
Gets text to be shown in the Skill summary popup
Declaration
TextFile.Token[] GetSkillSummary(DFCareer.Skills skill, int startPosition)
Parameters
| Type | Name | Description |
|---|---|---|
| DFCareer.Skills | skill | Skill.s |
| Int32 | startPosition | Position in pixel of the first positioning token |
Returns
| Type | Description |
|---|---|
| TextFile.Token[] | Tokens for the skill. |
GetStatDescriptionTextID(DFCareer.Stats)
Gets text resource ID of stat description.
Declaration
int GetStatDescriptionTextID(DFCareer.Stats stat)
Parameters
| Type | Name | Description |
|---|---|---|
| DFCareer.Stats | stat | Stat. |
Returns
| Type | Description |
|---|---|
| Int32 | Text resource ID. |
GetStatName(DFCareer.Stats)
Gets text for stat name.
Declaration
string GetStatName(DFCareer.Stats stat)
Parameters
| Type | Name | Description |
|---|---|---|
| DFCareer.Stats | stat | Stat. |
Returns
| Type | Description |
|---|---|
| String | Text for this stat. |
GetText(Int32)
Gets string from token array.
Declaration
string GetText(int id)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | id | Text resource ID. |
Returns
| Type | Description |
|---|---|
| String | String from text resource. |
GetWeaponMaterialName(WeaponMaterialTypes)
Gets name of weapon material type.
Declaration
string GetWeaponMaterialName(WeaponMaterialTypes material)
Parameters
| Type | Name | Description |
|---|---|---|
| WeaponMaterialTypes | material | Material type of weapon. |
Returns
| Type | Description |
|---|---|
| String | String for weapon material name. |