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Class TextureReader

Helper to load Daggerfall TEXTURE.xxx files as Texture2D.

Inheritance
Object
TextureReader
Namespace: DaggerfallWorkshop.Utility
Assembly: Assembly-CSharp.dll
Syntax
public class TextureReader

Constructors

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TextureReader(String)

Constructor to set Arena2Path.

Declaration
public TextureReader(string arena2Path)
Parameters
Type Name Description
String arena2Path

Path to Arena2 folder.

Fields

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AnimalsTextureArchive

Declaration
public const int AnimalsTextureArchive = 201
Field Value
Type Description
Int32
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EditorFlatsTextureArchive

Declaration
public const int EditorFlatsTextureArchive = 199
Field Value
Type Description
Int32
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FireWallsArchive

Declaration
public const int FireWallsArchive = 356
Field Value
Type Description
Int32
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FixedTreasureFlatsArchive

Declaration
public const int FixedTreasureFlatsArchive = 216
Field Value
Type Description
Int32
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LightsTextureArchive

Declaration
public const int LightsTextureArchive = 210
Field Value
Type Description
Int32

Properties

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Arena2Path

Gets or sets Arena2 path. Path must be set before attempting to load textures.

Declaration
public string Arena2Path { get; set; }
Property Value
Type Description
String
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MipMaps

Gets or sets flag to generate mipmaps for textures.

Declaration
public bool MipMaps { get; set; }
Property Value
Type Description
Boolean

Methods

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CreateFromAPIImage(BaseImageFile, Int32, Int32, Int32, Boolean, Boolean)

Creates a simple texture from any base API image.

Declaration
public static Texture2D CreateFromAPIImage(BaseImageFile image, int record = 0, int frame = 0, int alphaIndex = -1, bool createMipMaps = false, bool makeNoLongerReadable = true)
Parameters
Type Name Description
BaseImageFile image
Int32 record
Int32 frame
Int32 alphaIndex
Boolean createMipMaps
Boolean makeNoLongerReadable
Returns
Type Description
Texture2D
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CreateFromSolidColor(Int32, Int32, Color, Boolean, Boolean)

Creates a simple solid-colour texture.

Declaration
public static Texture2D CreateFromSolidColor(int width, int height, Color color, bool createMipMaps = false, bool makeNoLongerReadable = true)
Parameters
Type Name Description
Int32 width
Int32 height
Color color
Boolean createMipMaps
Boolean makeNoLongerReadable
Returns
Type Description
Texture2D
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CreateTextureSettings(Int32, Int32, Int32, Int32, Int32, Boolean, Int32)

Creates common texture settings.

Declaration
public static GetTextureSettings CreateTextureSettings(int archive = 0, int record = 0, int frame = 0, int alphaIndex = 0, int borderSize = 0, bool dilate = false, int maxAtlasSize = 2048)
Parameters
Type Name Description
Int32 archive
Int32 record
Int32 frame
Int32 alphaIndex
Int32 borderSize
Boolean dilate
Int32 maxAtlasSize
Returns
Type Description
GetTextureSettings

GetTextureSettings.

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GetTerrainTextureArray(Int32, TextureMap)

Gets terrain texture array containing each terrain tile texture in a seperate array slice.

Declaration
public Texture2DArray GetTerrainTextureArray(int archive, TextureMap textureMap)
Parameters
Type Name Description
Int32 archive

Archive index.

TextureMap textureMap

The texture type.

Returns
Type Description
Texture2DArray

Texture2DArray or null.

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GetTerrainTilesetTexture(Int32, Boolean)

Gets specially packed tileset atlas for terrains. This needs to be improved to create each mip level manually to further reduce artifacts.

Declaration
public GetTextureResults GetTerrainTilesetTexture(int archive, bool stayReadable = false)
Parameters
Type Name Description
Int32 archive

Archive index.

Boolean stayReadable

Texture should stay readable.

Returns
Type Description
GetTextureResults
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GetTexture2D(GetTextureSettings, SupportedAlphaTextureFormats, TextureImport)

Gets Unity textures from Daggerfall texture with all options. Returns all supported texture maps for Standard shader in one call.

Declaration
public GetTextureResults GetTexture2D(GetTextureSettings settings, SupportedAlphaTextureFormats alphaTextureFormat = SupportedAlphaTextureFormats.ARGB32, TextureImport textureImport = TextureImport.None)
Parameters
Type Name Description
GetTextureSettings settings

Get texture settings.

SupportedAlphaTextureFormats alphaTextureFormat

Alpha TextureFormat.

TextureImport textureImport

Options for import of custom textures.

Returns
Type Description
GetTextureResults

GetTextureResults.

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GetTexture2D(Int32, Int32, Int32, Int32)

Gets Unity albedo texture from Daggerfall texture with minimum options.

Declaration
public Texture2D GetTexture2D(int archive, int record, int frame = 0, int alphaIndex = 0)
Parameters
Type Name Description
Int32 archive

Archive index.

Int32 record

Record index.

Int32 frame

Frame index.

Int32 alphaIndex

Index to receive transparent alpha.

Returns
Type Description
Texture2D

Texture2D or null.

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GetTexture2DAtlas(GetTextureSettings, SupportedAlphaTextureFormats)

Gets Texture2D atlas from Daggerfall texture archive. Every record and frame in the archive will be added to atlas. An array of rects will be returned with sub-texture rect for each record index and frame. Currently supports one archive per atlas. Super-atlas packing (multiple archives) is in the works.

Declaration
public GetTextureResults GetTexture2DAtlas(GetTextureSettings settings, SupportedAlphaTextureFormats alphaTextureFormat = SupportedAlphaTextureFormats.ARGB32)
Parameters
Type Name Description
GetTextureSettings settings

Get texture settings.

SupportedAlphaTextureFormats alphaTextureFormat

Alpha TextureFormat.

Returns
Type Description
GetTextureResults

GetTextureResults.

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IsChildNPCTexture(Int32, Int32)

Checks if sprite is a child NPC sprite texture.

Declaration
public static bool IsChildNPCTexture(int archive, int record)
Parameters
Type Name Description
Int32 archive

Texture archive.

Int32 record

Texture record.

Returns
Type Description
Boolean

True if a child NPC sprite texture.

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IsEmissive(Int32, Int32)

Declaration
public bool IsEmissive(int archive, int record)
Parameters
Type Name Description
Int32 archive
Int32 record
Returns
Type Description
Boolean
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IsEmissiveArchive(Int32)

Declaration
public bool IsEmissiveArchive(int archive)
Parameters
Type Name Description
Int32 archive
Returns
Type Description
Boolean
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SetSpectral(ref DFBitmap)

Updates spectral color indices to set eyes red and accentuate other features

Declaration
public void SetSpectral(ref DFBitmap srcBitmap)
Parameters
Type Name Description
DFBitmap srcBitmap
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