Class DefaultTerrainTexturing
Generates texture tiles for terrains and uses marching squares for tile transitions.
These features are very much in early stages of development.
Inheritance
DefaultTerrainTexturing
Assembly: Assembly-CSharp.dll
Syntax
public class DefaultTerrainTexturing : ITerrainTexturing
Constructors
|
Improve this Doc
View Source
DefaultTerrainTexturing()
Declaration
public DefaultTerrainTexturing()
Fields
|
Improve this Doc
View Source
assignTilesDim
Declaration
protected static readonly int assignTilesDim
Field Value
|
Improve this Doc
View Source
lookupTable
Declaration
protected byte[] lookupTable
Field Value
|
Improve this Doc
View Source
tileDataDim
Declaration
protected static readonly int tileDataDim
Field Value
Methods
|
Improve this Doc
View Source
ConvertWaterTiles()
Declaration
public virtual bool ConvertWaterTiles()
Returns
|
Improve this Doc
View Source
ScheduleAssignTilesJob(ITerrainSampler, ref MapPixelData, JobHandle, Boolean)
Declaration
public virtual JobHandle ScheduleAssignTilesJob(ITerrainSampler terrainSampler, ref MapPixelData mapData, JobHandle dependencies, bool march = true)
Parameters
Returns
Type |
Description |
Unity.Jobs.JobHandle |
|
Implements