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Class DefaultTerrainTexturing

Generates texture tiles for terrains and uses marching squares for tile transitions. These features are very much in early stages of development.

Inheritance
Object
DefaultTerrainTexturing
Implements
ITerrainTexturing
Namespace: DaggerfallWorkshop
Assembly: Assembly-CSharp.dll
Syntax
public class DefaultTerrainTexturing : ITerrainTexturing

Constructors

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DefaultTerrainTexturing()

Declaration
public DefaultTerrainTexturing()

Fields

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assignTilesDim

Declaration
protected static readonly int assignTilesDim
Field Value
Type Description
Int32
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lookupTable

Declaration
protected byte[] lookupTable
Field Value
Type Description
Byte[]
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tileDataDim

Declaration
protected static readonly int tileDataDim
Field Value
Type Description
Int32

Methods

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ConvertWaterTiles()

Declaration
public virtual bool ConvertWaterTiles()
Returns
Type Description
Boolean
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ScheduleAssignTilesJob(ITerrainSampler, ref MapPixelData, JobHandle, Boolean)

Declaration
public virtual JobHandle ScheduleAssignTilesJob(ITerrainSampler terrainSampler, ref MapPixelData mapData, JobHandle dependencies, bool march = true)
Parameters
Type Name Description
ITerrainSampler terrainSampler
MapPixelData mapData
Unity.Jobs.JobHandle dependencies
Boolean march
Returns
Type Description
Unity.Jobs.JobHandle

Implements

ITerrainTexturing
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