Class Automap.AutomapDungeonState
class to store state of discovery of a dungeon, this state can be used to restore state of GameObject gameobjectGeometry
this class basically maps the two fields/states (MeshRenderer active state and Material shader keyword "RENDER_IN_GRAYSCALE") that are
used for discovery state of the models inside GameObject gameobjectGeometry when a dungeon is loaded into this GameObject
it also stores list of user note markers
Inheritance
Automap.AutomapDungeonState
Assembly: Assembly-CSharp.dll
Syntax
public class AutomapDungeonState
Fields
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blocks
Declaration
public List<Automap.AutomapGeometryBlockState> blocks
Field Value
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dictTeleporterConnections
Declaration
public Dictionary<string, Automap.TeleporterConnection> dictTeleporterConnections
Field Value
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entranceDiscovered
Declaration
public bool entranceDiscovered
Field Value
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listUserNoteMarkers
Declaration
public SortedList<int, Automap.NoteMarker> listUserNoteMarkers
Field Value
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locationName
Declaration
public string locationName
Field Value
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timeInSecondsLastVisited
Declaration
public ulong timeInSecondsLastVisited
Field Value