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Class Automap.AutomapDungeonState

class to store state of discovery of a dungeon, this state can be used to restore state of GameObject gameobjectGeometry this class basically maps the two fields/states (MeshRenderer active state and Material shader keyword "RENDER_IN_GRAYSCALE") that are used for discovery state of the models inside GameObject gameobjectGeometry when a dungeon is loaded into this GameObject it also stores list of user note markers

Inheritance
Object
Automap.AutomapDungeonState
Namespace: DaggerfallWorkshop.Game
Assembly: Assembly-CSharp.dll
Syntax
public class AutomapDungeonState

Fields

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blocks

Declaration
public List<Automap.AutomapGeometryBlockState> blocks
Field Value
Type Description
List<Automap.AutomapGeometryBlockState>
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dictTeleporterConnections

Declaration
public Dictionary<string, Automap.TeleporterConnection> dictTeleporterConnections
Field Value
Type Description
Dictionary<String, Automap.TeleporterConnection>
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entranceDiscovered

Declaration
public bool entranceDiscovered
Field Value
Type Description
Boolean
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listUserNoteMarkers

Declaration
public SortedList<int, Automap.NoteMarker> listUserNoteMarkers
Field Value
Type Description
SortedList<Int32, Automap.NoteMarker>
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locationName

Declaration
public string locationName
Field Value
Type Description
String
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timeInSecondsLastVisited

Declaration
public ulong timeInSecondsLastVisited
Field Value
Type Description
UInt64
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