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Struct EntityEffectManager.EffectBundleSaveData_v1

Namespace: DaggerfallWorkshop.Game.MagicAndEffects
Assembly: Assembly-CSharp.dll
Syntax
[fsObject("v1", new Type[]{})]
public struct EffectBundleSaveData_v1

Fields

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bundleType

Declaration
public BundleTypes bundleType
Field Value
Type Description
BundleTypes
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castByItemID

Declaration
public ulong castByItemID
Field Value
Type Description
UInt64
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casterEntityType

Declaration
public EntityTypes casterEntityType
Field Value
Type Description
EntityTypes
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casterLoadID

Declaration
public ulong casterLoadID
Field Value
Type Description
UInt64
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elementType

Declaration
public ElementTypes elementType
Field Value
Type Description
ElementTypes
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fromEquippedItemID

Declaration
public ulong fromEquippedItemID
Field Value
Type Description
UInt64
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fromPoison

Declaration
public bool fromPoison
Field Value
Type Description
Boolean
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icon

Declaration
public SpellIcon icon
Field Value
Type Description
SpellIcon
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iconIndex

Declaration
public int iconIndex
Field Value
Type Description
Int32
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liveEffects

Declaration
public EntityEffectManager.EffectSaveData_v1[] liveEffects
Field Value
Type Description
EntityEffectManager.EffectSaveData_v1[]
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name

Declaration
public string name
Field Value
Type Description
String
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runtimeFlags

Declaration
public BundleRuntimeFlags runtimeFlags
Field Value
Type Description
BundleRuntimeFlags
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targetType

Declaration
public TargetTypes targetType
Field Value
Type Description
TargetTypes
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version

Declaration
public int version
Field Value
Type Description
Int32
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