Class SoulBound
Binds a soul to item, increasing enchantment power.
Can force other enchantments onto item.
Bound soul is released when item breaks and will attack player.
Assembly: Assembly-CSharp.dll
Syntax
public class SoulBound : BaseEntityEffect, IEntityEffect, IMacroContextProvider
Fields
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EffectKey
Declaration
public static readonly string EffectKey
Field Value
Properties
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GroupName
Declaration
public override string GroupName { get; }
Property Value
Overrides
Methods
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EnchantmentPayloadCallback(EnchantmentPayloadFlags, Nullable<EnchantmentParam>, DaggerfallEntityBehaviour, DaggerfallEntityBehaviour, DaggerfallUnityItem, Int32)
Declaration
public override PayloadCallbackResults? EnchantmentPayloadCallback(EnchantmentPayloadFlags context, EnchantmentParam? param = null, DaggerfallEntityBehaviour sourceEntity = null, DaggerfallEntityBehaviour targetEntity = null, DaggerfallUnityItem sourceItem = null, int sourceDamage = 0)
Parameters
Returns
Overrides
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GetEnchantmentSettings()
Declaration
public override EnchantmentSettings[] GetEnchantmentSettings()
Returns
Overrides
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GetForcedEnchantments(Nullable<EnchantmentParam>)
Declaration
public override ForcedEnchantmentSet? GetForcedEnchantments(EnchantmentParam? param = null)
Parameters
Returns
Overrides
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SetProperties()
Declaration
public override void SetProperties()
Overrides
Implements