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Struct Foe.SaveData_v1

Namespace: DaggerfallWorkshop.Game.Questing
Assembly: Assembly-CSharp.dll
Syntax
[fsObject("v1", new Type[]{})]
public struct SaveData_v1

Fields

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displayName

Declaration
public string displayName
Field Value
Type Description
String
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foeType

Declaration
public MobileTypes foeType
Field Value
Type Description
MobileTypes
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humanoidGender

Declaration
public Genders humanoidGender
Field Value
Type Description
Genders
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injuredTrigger

Declaration
public bool injuredTrigger
Field Value
Type Description
Boolean
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itemQueue

Declaration
public ItemData_v1[] itemQueue
Field Value
Type Description
ItemData_v1[]
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killCount

Declaration
public int killCount
Field Value
Type Description
Int32
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restrained

Declaration
public bool restrained
Field Value
Type Description
Boolean
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spawnCount

Declaration
public int spawnCount
Field Value
Type Description
Int32
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spellQueue

Declaration
public List<SpellReference> spellQueue
Field Value
Type Description
List<SpellReference>
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typeName

Declaration
public string typeName
Field Value
Type Description
String
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