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Class NoiseTerrainSampler

A sampler to produce rolling noise-based terrain. Does not use Daggerfall map data so usual coastlines and elevations not present.

Inheritance
Object
TerrainSampler
NoiseTerrainSampler
Implements
ITerrainSampler
Inherited Members
TerrainSampler.defaultHeightmapDimension
TerrainSampler.HeightmapDimension
TerrainSampler.MaxTerrainHeight
TerrainSampler.MeanTerrainHeightScale
TerrainSampler.OceanElevation
TerrainSampler.BeachElevation
TerrainSampler.TerrainHeightScale(Int32, Int32)
TerrainSampler.IsLocationTerrainBlended()
TerrainSampler.ScheduleGenerateSamplesJob(MapPixelData)
Namespace: DaggerfallWorkshop
Assembly: Assembly-CSharp.dll
Syntax
public class NoiseTerrainSampler : TerrainSampler, ITerrainSampler

Constructors

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NoiseTerrainSampler()

Declaration
public NoiseTerrainSampler()

Fields

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Scale

Declaration
public float Scale
Field Value
Type Description
Single

Properties

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Version

Declaration
public override int Version { get; }
Property Value
Type Description
Int32
Overrides
TerrainSampler.Version

Methods

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GenerateSamples(ref MapPixelData)

Declaration
public override void GenerateSamples(ref MapPixelData mapPixel)
Parameters
Type Name Description
MapPixelData mapPixel
Overrides
TerrainSampler.GenerateSamples(ref MapPixelData)

Implements

ITerrainSampler
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