Struct DFBlock.RmbFldGroundData
Ground data to draw under a city block, such as ground textures, trees, rocks, etc.
Namespace: DaggerfallConnect
Assembly: Assembly-CSharp.dll
Syntax
[fsObject(Converter = typeof(DFBlock.RmbGroundDataConverter))]
public struct RmbFldGroundData
Fields
| Improve this Doc View SourceGroundScenery
A 16x16 array of ground scenery data (trees, rocks, etc.). These are spaced every 256 world units (left to right, top to bottom). In effect, the scenery is placed in the "corners" of the ground tiles.
Declaration
public DFBlock.RmbGroundScenery[, ] GroundScenery
Field Value
Type | Description |
---|---|
DFBlock.RmbGroundScenery[,] |
GroundTiles
A 16x16 array of ground tiles. Each tile is 256x256 world units.
Declaration
public DFBlock.RmbGroundTiles[, ] GroundTiles
Field Value
Type | Description |
---|---|
DFBlock.RmbGroundTiles[,] |
Header
Header with unknown data.
Declaration
public byte[] Header
Field Value
Type | Description |
---|---|
Byte[] |