Class DaggerfallTerrain
Partners with a Unity Terrain for use by StreamingWorld.
Each terrain is "self-assembling" based on position in world (1000x500 map pixels).
Also serializes additional information about neighbour terrains.
Inheritance
DaggerfallTerrain
Assembly: Assembly-CSharp.dll
Syntax
[RequireComponent(typeof(Terrain))]
[RequireComponent(typeof(TerrainCollider))]
public class DaggerfallTerrain : MonoBehaviour
Fields
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BottomNeighbour
Declaration
public Terrain BottomNeighbour
Field Value
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LeftNeighbour
Declaration
public Terrain LeftNeighbour
Field Value
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MapData
Declaration
public MapPixelData MapData
Field Value
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MapPixelX
Declaration
[Range(3F, 998F)]
public int MapPixelX
Field Value
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MapPixelY
Declaration
[Range(3F, 498F)]
public int MapPixelY
Field Value
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RightNeighbour
Declaration
public Terrain RightNeighbour
Field Value
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TerrainScale
Declaration
[Range(1F, 10F)]
public float TerrainScale
Field Value
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TileMap
Declaration
[NonSerialized]
public Color32[] TileMap
Field Value
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TopNeighbour
Declaration
public Terrain TopNeighbour
Field Value
Properties
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HeightMapPixelError
Declaration
public float HeightMapPixelError { get; set; }
Property Value
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TerrainMaterial
Declaration
public Material TerrainMaterial { get; set; }
Property Value
Methods
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BeginMapPixelDataUpdate(ITerrainTexturing)
Update map pixel data based on current coordinates. (first of a two stage process)
- BeginMapPixelDataUpdate - Schedules terrain data update using jobs system.
- CompleteMapPixelDataUpdate - Completes terrain data update using jobs system.
Declaration
public JobHandle BeginMapPixelDataUpdate(ITerrainTexturing terrainTexturing = null)
Parameters
Type |
Name |
Description |
ITerrainTexturing |
terrainTexturing |
Instance of ITerrainTexturing implementation class to use.
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Returns
Type |
Description |
Unity.Jobs.JobHandle |
JobHandle of the scheduled jobs
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CompleteMapPixelDataUpdate(ITerrainTexturing)
Complete terrain data update using jobs system. (second of a two stage process)
Declaration
public void CompleteMapPixelDataUpdate(ITerrainTexturing terrainTexturing = null)
Parameters
Type |
Name |
Description |
ITerrainTexturing |
terrainTexturing |
Instance of ITerrainTexturing implementation class to use.
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Finalize()
Declaration
protected void Finalize()
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InstantiateTerrain()
This must be called when first creating terrain or before updating terrain.
Safe to call multiple times. Recreates expired volatile objects on subsequent calls.
Declaration
public void InstantiateTerrain()
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Promote data to live terrain.
This must be called after other processing complete.
Declaration
public void PromoteTerrainData()
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RaiseOnInstantiateTerrainEvent()
Declaration
protected virtual void RaiseOnInstantiateTerrainEvent()
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Declaration
protected virtual void RaiseOnPromoteTerrainDataEvent(TerrainData terrainData)
Parameters
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UpdateClimateMaterial(Boolean)
Updates climate material based on current map pixel data.
Use PromoteTerrainData() to apply changes.
Declaration
public void UpdateClimateMaterial(bool init = false)
Parameters
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UpdateNeighbours()
Updates neighbour terrains.
Declaration
public void UpdateNeighbours()
Events
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OnInstantiateTerrain
Declaration
public static event DaggerfallTerrain.OnInstantiateTerrainEventHandler OnInstantiateTerrain
Event Type
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Declaration
public static event DaggerfallTerrain.OnPromoteTerrainDataEventHandler OnPromoteTerrainData
Event Type
Extension Methods
MBExtensions.Invoke<T1, T2, T3, T4>(MonoBehaviour, Action<T1, T2, T3, T4>, T1, T2, T3, T4, Single)