Class EnemyData_v1
Assembly: Assembly-CSharp.dll
Syntax
[fsObject("v1", new Type[]{})]
public class EnemyData_v1
Fields
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alliedToPlayer
Declaration
public bool alliedToPlayer
Field Value
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careerIndex
Declaration
Field Value
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careerName
Declaration
Field Value
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currentFatigue
Declaration
public int currentFatigue
Field Value
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currentHealth
Declaration
Field Value
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currentMagicka
Declaration
public int currentMagicka
Field Value
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currentPosition
Declaration
public Vector3 currentPosition
Field Value
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currentRotation
Declaration
public Quaternion currentRotation
Field Value
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entityType
Declaration
public EntityTypes entityType
Field Value
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equipTable
Declaration
public ulong[] equipTable
Field Value
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gameObjectName
Declaration
public string gameObjectName
Field Value
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hasEncounteredPlayer
Declaration
public bool hasEncounteredPlayer
Field Value
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instancedEffectBundles
Declaration
public EntityEffectManager.EffectBundleSaveData_v1[] instancedEffectBundles
Field Value
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isDead
Declaration
Field Value
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isHostile
Declaration
Field Value
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items
Declaration
public ItemData_v1[] items
Field Value
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loadID
Declaration
Field Value
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localPosition
Declaration
public Vector3 localPosition
Field Value
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mobileGender
Declaration
public MobileGender mobileGender
Field Value
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questFoeItemQueueIndex
Declaration
public int questFoeItemQueueIndex
Field Value
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questFoeSpellQueueIndex
Declaration
public int questFoeSpellQueueIndex
Field Value
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questResource
Declaration
public QuestResourceBehaviour.QuestResourceSaveData_v1 questResource
Field Value
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questSpawn
Declaration
Field Value
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Declaration
public bool specialTransformationCompleted
Field Value
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startingHealth
Declaration
public int startingHealth
Field Value
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team
Declaration
Field Value
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wabbajackActive
Declaration
public bool wabbajackActive
Field Value
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worldCompensation
Declaration
public Vector3 worldCompensation
Field Value
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worldContext
Declaration
public WorldContext worldContext
Field Value